Richard Epstein wrote in his Theory of Gambling and Statistical Logic, that blackjack became popular during World War I, and was called “black-jack” from the practice of paying a bonus to a player who held an ace of spades with a jack of spades or clubs. According to Scarne, by 1919a Chicago casino gambling equipment distributor was selling felt table layouts embla-zoned with some strange announcement. I suppose that the second has taken all information from the first one, and Scarne states that he discovered the origins of blackjack in America as a result of his private discussions with old-time gamblers, not from any published texts that can be looked up today.

I am skeptical of much of what Scarne has written about blackjack, so I’ll quote from Mickey MacDougall’s MacDougall on Dice and Cards (Coward-McCann, 1944, NY), which was published prior to any of Scarne’s books: “Many professionals dress up the game by giving prizes for certain hands. A favorite stunt is to offer ten times the size of the wager to anyone holding a natural twenty-one with a black jack. This adds interest to the game, but it also tempts a player to increase his stakes.”

In an honestly dealt single-deck game, this gimmick bonus would give the player a substantial edge over the house, assuming the player knew basic strategy (an unlikely assumption). I would also assume that a gambling house that offered this bonus would be using any number of illegitimate methods to assure the house a healthy edge.

That’s when Ed Thorp wrote another book. Under the auspices of their Vintage Paperback division, Random House published a revised and expanded edition of Beat the Dealer. And the most important addition was Harvey Dubner’s Hi-Lo counting system, which Thorp called the Complete Point Count, with a computer-optimized strategy devised by Julian Braun. To the casinos’ defeat, this was a system that could more easily be applied to multiple-deck games.

Still, the casino’s fears were mostly unfounded. The Complete Point Count was easier to use than the ten-count, but it was not a lot easier. It required players to keep two separate counts. In addition to the running count of the cards’ point total, the player had to keep a count of the exact number of cards remaining to be played. And in order to play his hand, he had to memorize a chart of 158 different strategy changes to be made according to the count.